Extreme Sports Info - Part A - by Anne Shier (a.k.a. "Annie")
Extreme sports (also
called action sports, aggro
sports, and adventure
sports) is a popular term for certain activities perceived
as having a high level of inherent danger. These
activities often involve speed, height, a high level of physical exertion, and
highly specialized gear.
The definition of an
extreme sport is not exact and the origin of the term is unclear, but it gained
popularity in the 1990s when it was picked up by marketing companies
to promote the X
Games and
when the Extreme Sports Channel and
Extreme.com launched.
While use of the term
"extreme sport" has spread far and wide to describe a multitude of
different activities, exactly which sports are considered 'extreme' is
debatable. There are however several characteristics common to most extreme
sports. While not the exclusive domain
of youth, extreme sports tend to have a younger-than-average target
demographic. Extreme sports are rarely sanctioned by schools. Extreme sports tend to be more solitary than
traditional sports . (Rafting and
paintballing are notable exceptions, as they are done in teams.) In addition,
beginning extreme athletes tend to work on their craft without the guidance of
a coach (though some may hire a coach later).
Activities categorized
by media as extreme sports differ from traditional sports due
to the higher number of inherently uncontrollable variables. These
environmental variables are frequently weather and terrain related, including
wind, snow, water and mountains. Because these natural phenomena cannot be
controlled, they inevitably affect the outcome of the given activity or event.
In a traditional
sporting event, athletes compete against each other under controlled
circumstances. While it is possible to create a controlled sporting event such
as X Games, there are environmental variables that cannot be held constant for
all athletes. Examples include changing snow conditions for snowboarders,
rock and ice quality for climbers,
and wave height and shape for surfers.
While traditional
sporting judgment criteria may be adopted when assessing performance (distance,
time, score, etc.), extreme sports performers are often evaluated on more
subjective and aesthetic criteria. This
results in a tendency to reject unified judging methods, with different sports
employing their own ideals and
indeed having the ability to evolve their assessment standards with new trends
or developments in the sports.
Classification:
While the exact
definition and what is included as extreme sport is debatable, some attempted
to make classifications for extreme sports.
One argument is
that to qualify as an "extreme sport" both expression
terms need to be fulfilled:
·
"sport": The
participant has to dispose of considerable skill and/or physical ability to
avoid poor execution of the activity;
·
"extreme": poor
execution of the activity has to result in considerable risk of
serious physical harm to the participant;
Along this
definition, an activity such as bungee jumping may not
qualify, as no skill or physical ability is required to execute a good jump
(i.e. avoid poor execution). A passenger in a canyon jet boat ride will not
qualify either, as the skill required pertains to the pilot, not the
passengers. "Thrill seeking" might in
these cases be a more suitable qualification than "extreme
sport". Paintball does not seem
to fulfill any of the two conditions.
Extreme sports may
be subdivided into the 2 following groups:
Extreme Vehicle Sports:
These sports require the use of some kind of "vehicle" (a ski, parachute,
wingsuit, surfboard, a motocross bike etc.). They can be further subdivided
into gliding (over air, snow, ice or water) sports
("sports de glisse" in French) and rolling sports.
Another subdivision can be made along motorized and non-motorized vehicle
sports, resulting in the following matrix;
Gliding
|
Rolling
|
|
Motorized
|
||
Non-Motorized
|
surfing, windsurfing, kiteboarding,
skiing, snowboarding, parachuting, wingsuit, sailing
|
skateboarding, mountainbiking,
free-style biking
|
Extreme Non-Vehicle Sports:
History:
The origin of the
divergence of the term "extreme sports" from "sports" may
date to the 1950s in the appearance of a phrase usually, but wrongly,
attributed to Ernest Hemingway. The phrase is:
"There are
only three sports: bullfighting, motor racing, and mountaineering; all the rest
are merely games."
The implication of
the phrase was that the word "sport" defined an activity in which one
might be killed, the other activities being termed "games". The
phrase may have been invented by either writer Barnaby Conrad or automotive
author Ken Purdy.
The Dangerous Sports Club of Oxford University, England was founded
by David Kirke, Chris Baker, Ed
Hulton and Alan Weston. They first came
to wide public attention by inventing modern day bungee jumping, by making the
first modern jumps on 1 April 1979, from the Clifton Suspension Bridge, Bristol, England. They followed the Clifton Bridge
effort with a jump from the Golden Gate Bridge in San Francisco, California (including
the first female bungee jump by Jane Wilmot), and with a televised leap from
the Royal Gorge Suspension
Bridge in Colorado, sponsored by and
televised on the popular American television
program That's Incredible! Bungee jumping was treated
as a novelty for a few years, then became a craze for young people, and is now
an established industry for thrill seekers. The Club also pioneered a
surrealist form of skiing, holding three events at St. Moritz, Switzerland, in which competitors were required
to devise a sculpture mounted on skis and ride it down a mountain. The event
reached its limits when the Club arrived in St. Moritz with a London double-decker bus, wanting to send it down the ski
slopes, and the Swiss resort managers refused.
Other Club
activities included expedition hang gliding from
active volcanoes; the launching of
giant (60 ft.) plastic spheres with pilots suspended in the centre (zorbing); microlight flying;
and BASE jumping (in the early
days of this sport).
In recent decades
the term extreme sport was further promoted after the Extreme Sports
Channel, Extreme.com launched and then
the X Games, a multi-sport event,
was created and developed by ESPN. The
first X Games (known as 1995 Extreme
Games) were held in Newport, Providence, Mount Snow, and Vermont in the United
States. (more to
follow)

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